[@main] 
 
#IF 
#ACT 
OPENMERCHANTBIGDLG 36 69 1 4 -30 -100 0 455 30 
#say 
<ImgEx:36:19:20:21:270:-12/@EXIT>\ \  \  
 
         <勇士,这里可以把你鉴定的高星装备转移到新的装备上/AUTOCOLOR=151>\ \ 
 
         <接受转移的装备将会重新定义属性,高级属性几率加强/AUTOCOLOR=70>\ \ 
 
         <转移条件1:需要转移的装备必须大于四星以上/AUTOCOLOR=253>\ \ 
 
         <转移条件2:(转星神水只能转移九星)/AUTOCOLOR=250>\ \ \ 
 
         <转移方式1:需要2游戏点/AUTOCOLOR=146>          <游戏点转移/@转移>\ \ 
 
         <转移方式2:需要转星神水*1/AUTOCOLOR=146>      <神水 转移/@转移2>\ \ \ 
 
<>      <↓放入主装备↓/AUTOCOLOR=253>          <↓放入副装备↓/AUTOCOLOR=253>      \ \ 
 
<ITEMBOX:2:-1:127:35:-22:90:90:10,5,15,26,19,22,64,62:254#请放入主装备>\ 
 
<ITEMBOX:3:-1:127:176:-38:90:90:10,5,15,26,19,22,64,62:254#请放入接受转移的装备>\ \ \ 
 
 
 
 
 
[@ItemIntoBox2] 
#IF 
NOT large <$BOXITEM[2].UPGRADECOUNT> 4 
#ACT 
ReturnBoxItem 2 
MESSAGEBOX \\您放入的主装备没有大于5星就不要转移了亲! 
break 
 
[@转移] 
 
#IF 
NOT CheckBoxItemCount 2 
#ACT 
MESSAGEBOX \\请放入要转移的装备! 
break 
 
#IF 
NOT CheckBoxItemCount 3 
#ACT 
MESSAGEBOX \\请放入接受转移的装备! 
break 
 
 
 
 
 
#IF 
equal <$BOXITEM[2].UPGRADECOUNT> 5 
CHECKGAMEPOINT > 1 
#ACT 
GAMEPOINT - 2 
SetUpgradeItem 3 
MOVR N91 15000 25000 
MOVR N92 12000 19000 
MOVR N93 1700 1900 
MOVR N94 100000 110000 
MOV <$STR(N$附加体力)> <$STR(N91)> 
MOV <$STR(N$附加魔力)> <$STR(N92)> 
MOV <$STR(N$附加攻击)> <$STR(N93)> 
MOV <$STR(N$附加真伤)> <$STR(N94)> 
SetNewItemValue -1 9 = 5 
CHANGEITEMUPGRADECOUNT -1 = 5 
CHANGECUSTOMITEMTEXT -1 [神圣鉴定]: 
CHANGECUSTOMITEMTEXTColor -1 146 
CHANGECUSTOMITEMABIL -1 1 3 0 
CHANGECUSTOMITEMABIL -1 2 3 0 
CHANGECUSTOMITEMABIL -1 3 3 0 
CHANGECUSTOMITEMABIL -1 4 3 0 
CHANGECUSTOMITEMABIL -1 1 2 1 
CHANGECUSTOMITEMABIL -1 2 2 2 
CHANGECUSTOMITEMABIL -1 3 2 3 
CHANGECUSTOMITEMABIL -1 4 2 4 
CHANGECUSTOMITEMABIL -1 1 1 3 
CHANGECUSTOMITEMABIL -1 2 1 6 
CHANGECUSTOMITEMABIL -1 3 1 7 
CHANGECUSTOMITEMABIL -1 4 1 9 
CHANGECUSTOMITEMVALUE -1 1 = <$STR(N$附加攻击)> 
CHANGECUSTOMITEMVALUE -1 2 = <$STR(N$附加体力)> 
CHANGECUSTOMITEMVALUE -1 3 = <$STR(N$附加魔力)> 
CHANGECUSTOMITEMVALUE -1 4 = <$STR(N$附加真伤)> 
CHANGECUSTOMITEMABIL -1 1 0 250 
CHANGECUSTOMITEMABIL -1 2 0 253 
CHANGECUSTOMITEMABIL -1 3 0 70 
CHANGECUSTOMITEMABIL -1 4 0 254 
UpDateBoxItem 3 
goto @zhuanyi 
##ELSEACT 
break 
 
 
 
#IF 
equal <$BOXITEM[2].UPGRADECOUNT> 6 
CHECKGAMEPOINT > 1 
#ACT 
GAMEPOINT - 2 
SetUpgradeItem 3 
MOVR N91 30000 38000 
MOVR N92 22000 23000 
MOVR N93 2000 2100 
MOVR N94 170000 180000 
MOV <$STR(N$附加体力)> <$STR(N91)> 
MOV <$STR(N$附加魔力)> <$STR(N92)> 
MOV <$STR(N$附加攻击)> <$STR(N93)> 
MOV <$STR(N$附加真伤)> <$STR(N94)> 
SetNewItemValue -1 9 = 6 
CHANGEITEMUPGRADECOUNT -1 = 6 
CHANGECUSTOMITEMTEXT -1 [神圣鉴定]: 
CHANGECUSTOMITEMTEXTColor -1 146 
CHANGECUSTOMITEMABIL -1 1 3 0 
CHANGECUSTOMITEMABIL -1 2 3 0 
CHANGECUSTOMITEMABIL -1 3 3 0 
CHANGECUSTOMITEMABIL -1 4 3 0 
CHANGECUSTOMITEMABIL -1 1 2 1 
CHANGECUSTOMITEMABIL -1 2 2 2 
CHANGECUSTOMITEMABIL -1 3 2 3 
CHANGECUSTOMITEMABIL -1 4 2 4 
CHANGECUSTOMITEMABIL -1 1 1 3 
CHANGECUSTOMITEMABIL -1 2 1 6 
CHANGECUSTOMITEMABIL -1 3 1 7 
CHANGECUSTOMITEMABIL -1 4 1 9 
CHANGECUSTOMITEMVALUE -1 1 = <$STR(N$附加攻击)> 
CHANGECUSTOMITEMVALUE -1 2 = <$STR(N$附加体力)> 
CHANGECUSTOMITEMVALUE -1 3 = <$STR(N$附加魔力)> 
CHANGECUSTOMITEMVALUE -1 4 = <$STR(N$附加真伤)> 
CHANGECUSTOMITEMABIL -1 1 0 250 
CHANGECUSTOMITEMABIL -1 2 0 253 
CHANGECUSTOMITEMABIL -1 3 0 70 
CHANGECUSTOMITEMABIL -1 4 0 254 
UpDateBoxItem 3 
goto @zhuanyi 
##ELSEACT 
break 
 
 
 
#IF 
equal <$BOXITEM[2].UPGRADECOUNT> 7 
CHECKGAMEPOINT > 1 
#ACT 
GAMEPOINT - 2 
SetUpgradeItem 3 
MOVR N91 60000 89000 
MOVR N92 35000 40000 
MOVR N93 2200 2400 
MOVR N94 200000 380000 
MOV <$STR(N$附加体力)> <$STR(N91)> 
MOV <$STR(N$附加魔力)> <$STR(N92)> 
MOV <$STR(N$附加攻击)> <$STR(N93)> 
MOV <$STR(N$附加真伤)> <$STR(N94)> 
SetNewItemValue -1 9 = 7 
CHANGEITEMUPGRADECOUNT -1 = 7 
CHANGECUSTOMITEMTEXT -1 [神圣鉴定]: 
CHANGECUSTOMITEMTEXTColor -1 146 
CHANGECUSTOMITEMABIL -1 1 3 0 
CHANGECUSTOMITEMABIL -1 2 3 0 
CHANGECUSTOMITEMABIL -1 3 3 0 
CHANGECUSTOMITEMABIL -1 4 3 0 
CHANGECUSTOMITEMABIL -1 1 2 1 
CHANGECUSTOMITEMABIL -1 2 2 2 
CHANGECUSTOMITEMABIL -1 3 2 3 
CHANGECUSTOMITEMABIL -1 4 2 4 
CHANGECUSTOMITEMABIL -1 1 1 3 
CHANGECUSTOMITEMABIL -1 2 1 6 
CHANGECUSTOMITEMABIL -1 3 1 7 
CHANGECUSTOMITEMABIL -1 4 1 9 
CHANGECUSTOMITEMVALUE -1 1 = <$STR(N$附加攻击)> 
CHANGECUSTOMITEMVALUE -1 2 = <$STR(N$附加体力)> 
CHANGECUSTOMITEMVALUE -1 3 = <$STR(N$附加魔力)> 
CHANGECUSTOMITEMVALUE -1 4 = <$STR(N$附加真伤)> 
CHANGECUSTOMITEMABIL -1 1 0 250 
CHANGECUSTOMITEMABIL -1 2 0 253 
CHANGECUSTOMITEMABIL -1 3 0 70 
CHANGECUSTOMITEMABIL -1 4 0 254 
UpDateBoxItem 3 
goto @zhuanyi 
##ELSEACT 
break 
 
 
#IF 
equal <$BOXITEM[2].UPGRADECOUNT> 8 
CHECKGAMEPOINT > 1 
#ACT 
GAMEPOINT - 2 
SetUpgradeItem 3 
MOVR N91 140000 189000 
MOVR N92 70000 90000 
MOVR N93 2500 2700 
MOVR N94 600000 999999 
MOV <$STR(N$附加体力)> <$STR(N91)> 
MOV <$STR(N$附加魔力)> <$STR(N92)> 
MOV <$STR(N$附加攻击)> <$STR(N93)> 
MOV <$STR(N$附加真伤)> <$STR(N94)> 
SetNewItemValue -1 9 = 8 
CHANGEITEMUPGRADECOUNT -1 = 8 
CHANGECUSTOMITEMTEXT -1 [神圣鉴定]: 
CHANGECUSTOMITEMTEXTColor -1 146 
CHANGECUSTOMITEMABIL -1 1 3 0 
CHANGECUSTOMITEMABIL -1 2 3 0 
CHANGECUSTOMITEMABIL -1 3 3 0 
CHANGECUSTOMITEMABIL -1 4 3 0 
CHANGECUSTOMITEMABIL -1 1 2 1 
CHANGECUSTOMITEMABIL -1 2 2 2 
CHANGECUSTOMITEMABIL -1 3 2 3 
CHANGECUSTOMITEMABIL -1 4 2 4 
CHANGECUSTOMITEMABIL -1 1 1 3 
CHANGECUSTOMITEMABIL -1 2 1 6 
CHANGECUSTOMITEMABIL -1 3 1 7 
CHANGECUSTOMITEMABIL -1 4 1 9 
CHANGECUSTOMITEMVALUE -1 1 = <$STR(N$附加攻击)> 
CHANGECUSTOMITEMVALUE -1 2 = <$STR(N$附加体力)> 
CHANGECUSTOMITEMVALUE -1 3 = <$STR(N$附加魔力)> 
CHANGECUSTOMITEMVALUE -1 4 = <$STR(N$附加真伤)> 
CHANGECUSTOMITEMABIL -1 1 0 250 
CHANGECUSTOMITEMABIL -1 2 0 253 
CHANGECUSTOMITEMABIL -1 3 0 70 
CHANGECUSTOMITEMABIL -1 4 0 254 
UpDateBoxItem 3 
goto @zhuanyi 
##ELSEACT 
break 
 
#IF 
equal <$BOXITEM[2].UPGRADECOUNT> 9 
CHECKGAMEPOINT > 1 
#ACT 
GAMEPOINT - 2 
SetUpgradeItem 3 
MOVR N91 300000 370000 
MOVR N92 100000 130000 
MOVR N93 2400 2700 
MOVR N94 1711111 2222222 
MOV <$STR(N$附加体力)> <$STR(N91)> 
MOV <$STR(N$附加魔力)> <$STR(N92)> 
MOV <$STR(N$附加攻击)> <$STR(N93)> 
MOV <$STR(N$附加真伤)> <$STR(N94)> 
SetNewItemValue -1 9 = 9 
CHANGEITEMUPGRADECOUNT -1 = 9 
CHANGECUSTOMITEMTEXT -1 [神圣鉴定]: 
CHANGECUSTOMITEMTEXTColor -1 146 
CHANGECUSTOMITEMABIL -1 1 3 0 
CHANGECUSTOMITEMABIL -1 2 3 0 
CHANGECUSTOMITEMABIL -1 3 3 0 
CHANGECUSTOMITEMABIL -1 4 3 0 
CHANGECUSTOMITEMABIL -1 1 2 1 
CHANGECUSTOMITEMABIL -1 2 2 2 
CHANGECUSTOMITEMABIL -1 3 2 3 
CHANGECUSTOMITEMABIL -1 4 2 4 
CHANGECUSTOMITEMABIL -1 1 1 3 
CHANGECUSTOMITEMABIL -1 2 1 6 
CHANGECUSTOMITEMABIL -1 3 1 7 
CHANGECUSTOMITEMABIL -1 4 1 9 
CHANGECUSTOMITEMVALUE -1 1 = <$STR(N$附加攻击)> 
CHANGECUSTOMITEMVALUE -1 2 = <$STR(N$附加体力)> 
CHANGECUSTOMITEMVALUE -1 3 = <$STR(N$附加魔力)> 
CHANGECUSTOMITEMVALUE -1 4 = <$STR(N$附加真伤)> 
CHANGECUSTOMITEMABIL -1 1 0 250 
CHANGECUSTOMITEMABIL -1 2 0 253 
CHANGECUSTOMITEMABIL -1 3 0 70 
CHANGECUSTOMITEMABIL -1 4 0 254 
UpDateBoxItem 3 
goto @zhuanyi 
##ELSEACT 
break 
 
 
 
 
[@转移2] 
 
#IF 
NOT CheckBoxItemCount 2 
#ACT 
MESSAGEBOX \\请放入要转移的装备! 
break 
 
#IF 
NOT CheckBoxItemCount 3 
#ACT 
MESSAGEBOX \\请放入接受转移的装备! 
break 
 
#IF 
equal <$BOXITEM[2].UPGRADECOUNT> 9 
checkitem 转星神水 1 
#ACT 
TAKE 转星神水  1 
SetUpgradeItem 3 
MOVR N91 300000 370000 
MOVR N92 100000 130000 
MOVR N93 2400 2700 
MOVR N94 1711111 2222222 
MOV <$STR(N$附加体力)> <$STR(N91)> 
MOV <$STR(N$附加魔力)> <$STR(N92)> 
MOV <$STR(N$附加攻击)> <$STR(N93)> 
MOV <$STR(N$附加真伤)> <$STR(N94)> 
SetNewItemValue -1 9 = 9 
CHANGEITEMUPGRADECOUNT -1 = 9 
CHANGECUSTOMITEMTEXT -1 [神圣鉴定]: 
CHANGECUSTOMITEMTEXTColor -1 146 
CHANGECUSTOMITEMABIL -1 1 3 0 
CHANGECUSTOMITEMABIL -1 2 3 0 
CHANGECUSTOMITEMABIL -1 3 3 0 
CHANGECUSTOMITEMABIL -1 4 3 0 
CHANGECUSTOMITEMABIL -1 1 2 1 
CHANGECUSTOMITEMABIL -1 2 2 2 
CHANGECUSTOMITEMABIL -1 3 2 3 
CHANGECUSTOMITEMABIL -1 4 2 4 
CHANGECUSTOMITEMABIL -1 1 1 3 
CHANGECUSTOMITEMABIL -1 2 1 6 
CHANGECUSTOMITEMABIL -1 3 1 7 
CHANGECUSTOMITEMABIL -1 4 1 9 
CHANGECUSTOMITEMVALUE -1 1 = <$STR(N$附加攻击)> 
CHANGECUSTOMITEMVALUE -1 2 = <$STR(N$附加体力)> 
CHANGECUSTOMITEMVALUE -1 3 = <$STR(N$附加魔力)> 
CHANGECUSTOMITEMVALUE -1 4 = <$STR(N$附加真伤)> 
UpDateBoxItem 3 
goto @zhuanyi 
##ELSEACT 
break 
 
 
[@zhuanyi] 
#IF 
#ACT 
SetUpgradeItem 2 
#IF 
#ACT 
MOVR N11 2000 3000 
MOVR N12 800 2000 
MOVR N13 399 599 
MOVR N14 13000 18000 
SetNewItemValue -1 9 = 1 
CHANGEITEMUPGRADECOUNT -1 = 1 
CHANGECUSTOMITEMVALUE -1 1 = <$STR(N11)> 
CHANGECUSTOMITEMVALUE -1 2 = <$STR(N12)> 
CHANGECUSTOMITEMVALUE -1 3 = <$STR(N13)> 
CHANGECUSTOMITEMVALUE -1 4 = <$STR(N14)> 
UpDateBoxItem 2 
ReturnBoxItem 2 
ReturnBoxItem 3 
break 
 
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